Hey guys, DarknessPro is here (aka MCShadi or ShadiMC) I've been playing Hypixel Skywars Ranked for 2-1 years! And I still can't get to Diamond or Gold division Due to many hackers are there in Hypixel! And My dream reward is to get Blood explosion kill effect! I know, It might be bannable! I can use it at my own risk although, I want it to be like, you're the only one can see it unless if you advertise! Its so satisfying to see how people kill a player explosion blood! its really satisfying to me! Now I want to be a like a mod! where if you kill an entity, mobs or players! It explodes blood just like from Hypixel! Its gonna be exciting if someone now how to make this mod (Please don't make it ridiculous) It will be really fun, even if it takes a lot of time! I know some of the mods can take a lot of time! But I really need to badly!!
Kill Effects can customize how a player killed by the user (including themselves) dies. They can be bought in the shop, earned through flair crates, or earned through an event. Along with all the effects, is a shuffle effect, which makes the players die with all the kill effects you have.
blood explosion kill effect mod
Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Most of these effects scale with the monster's maximum life. Explosions are considered secondary damage. Exploded enemies do not leave a corpse on death.
It is possible for an explosion to trigger another explosion if the conditions allow it, such as the Herald of IceHerald of IceSpell, AoE, Cold, HeraldLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantEffectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeAdds (4-38) to (5-56) Cold Damage to SpellsAdds (4-38) to (5-56) Cold Damage to AttacksDeals (18-308) to (26-462) Cold DamageDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. explosion that freezes another enemy and kills them, which procs the effect.
Yeah. I tend to agree with most of these comments unfortunately. The effects are nice and they are very well done but I feel as though the blood spray could be reduced by about 25% and the dust/smoke particles by about 50% or even 75% while still looking good without it being over the top. As it is right now, firing more than a 3 round burst from most rifles covers the screen in smoke making follow up shots in intense combat almost impossible.
First off,, GREAT MOD, love it . But, is there any way to use this MOD Minus the Blood FX? . i love the Gun and explosion particle FX, but i but the Blood particles are far to bright and large, breaks the realism for me. ,. and like most people are commenting, I would cut the dust and smoke in half.. it would be A1. and for some reason this mod disabled the blood spatter FX against walls and objects. so i added it back in
Everything is good except the blood blast when enemy get hit, it just look.. unnatural. It doesn't look like blood. Maybe you should remove or reduce its effect. the dust/smoke when the enemy get hit by bullet look pretty awesome.
Blood BathA hail of bullets is the right thing after a hearty BOOM!CharacterKriegTypeKill SkillTier3Maximum Points5Skill TreeBloodlustMinimum Level16EffectKilling an enemy with a grenade or explosion increases Weapon Damage for each stack of Bloodlust. An enemy killed this way has a greater chance to drop grenade ammo.GameBorderlands 2Blood Bath is a tier 3 skill in Krieg's Bloodlust skill tree. For each point invested in this skill Krieg will receive +0.5% weapon damage per Bloodlust-stack for a short while after killing an enemy with a grenade or explosion and gives a greater chance that an enemy killed this way drops grenade ammo.
Things seem pretty quiet for a while, but suddenly you'll be attacked by some hellish-looking Klixen. This may be your first encounter with them: they move fast and can take a lot of shots, and when they finally do succumb they'll die in a glorious explosion that can damage anything around it and knock you out of cover. So try to kill these guys rapidly, and from afar if possible. There's nothing to collect here, so just continue on.
-when you are standing just 1m from pool , underwater explosion cant even touch you-water hydrant clearly cant lift a car to the air.-tear gas cant kill you (dont know if mod doing it , but vanilla GTA yes)This one is far from realism.Be corect and change name of mod to enhanced explosions :DBut I am not saying this is a bad mod ,it looks pretty enjoyableits just not realistic ^^
is there a way to use the gas tank puncture effect for blood on peds? id like to hit one in the head and see the blood shoot out like flames. for the body shots the punctured water cooler fx would work, too. where are these files/attributes kept?
@poisonwind34 not possible without scripting it in, i've been working on calling gore ptfx assets and such for awhile now cause I want blood effects like SMOD had back in the day but i don't know that much about coding unfortunately.. if you peep my violence overhaul i kinda got them in, but they're little dots that only happen when the corpse is moved and still-forming a blood-pool... every blood/petrol tweak i've messed with hasn't really gotten me anywhere .. check this old pic -
[7-2-2017] v2.48:Improved texture preloading (enable via setting "BloodLust_IsTexturePreloadingEnabled" to "true" in the BloodLust Settings Menu).Fixed bug where blood splatters didn't spawn when a unit was hit by an explosion.Added config entry for explosion gib force.Adjusted blood material to fix bright blood splatters.Updated blood textures to look more realistic.Reduced blood droplet size for bleeding.Reduced blood smear size.
[6-10-2016] v2.4:Added parameter validation on BloodLust_CreateBloodSpray to prevent possible script error.Added vaporization effect to units which are killed from a high-speed fall.Added blood splatters for units hit by explosions.Added more blood splatter textures.Fixed cleanup functionality not executing.Added credits button to BloodLust Settings menu.Added large blood splatter model for vaporization damage.
[5-3-2016] v1.7a:Meat chunks now emit blood when it hits surfaces.Reduced meat chunk spawns.Added leg gibs for vaporization (very WIP).Modified blood splatters to be darker and not glow indoors.[5-1-2016] v1.6:Added meat chunks and brain matter when a unit is hit (WIP).Added blood drip sounds on bleeding.[4-24-2016] v1.5:Added bleeding (units will drip blood).[4-24-2016] v1.41:Changed vaporization implementation to make unit invisible instead of deleting them (to prevent issues with missions and various scripts).Added configurables to toggle vaporization.[4-24-2016] v1.4:Added jitter to blood splatter placement, causing them to look more messy.Randomized amount of blood splatters emitted per hit (still limited to BloodSplatterIterations).Added more configurables.Updated surface intersection blacklist, allowing objects baked into a map to receive splatters.Explosives will "vaporize" a unit (such as an explosive charge) -- Will be expanded upon in the future.Optimized parts of code, resulting in improved performance.[4-23-2016] v1.31:Increased blood splatter iterations (more blood emitted).Added code to allow for configuration (still WIP; will include a mission in the future to configure values).[4-22-2016] v1.3:Splatters will now be removed if they are no longer at a valid position (such as a building that was just destroyed) -- reduces floating splatters.Added limit to amount of hits which occur per unit per HitPart event (should improve performance on large explosions or splash damage).[4-20-2016] v1.2:Improved surface blacklisting logic.Improved exit-wound normal (adding a bit more dynamic-ness to the splatter positions).Increased blood iterations (more blood emitted).Reduced chance of blood splatters sticking out of corners and small surfaces.[4-18-2016] v1.1:Splatters' position offset from surfaces to prevent Z-Fighting.Revamped splatter texture selection based on where a unit is hit.Remade splatter textures -- now at a whopping 48 splatters![4-17-2016] v1.01:Fixed some issues with surface intersections;Fixed bug with splatters glitching out vehicles (splatters are now attached to vehicles);[4-17-2016] v1.0:More blood textures;Blood splatters now align to surfaces (such as walls);[4-17-2016] v0.11:Refactored configuration (should fix related issues);Reduced blood splatter iterations (was too exaggerated);Reduced max blood splatter limit;[4-16-2016] v0.1: Initial Release -- Expect issues 2ff7e9595c
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